The Complexity of Stochastic Rabin and Streett Games

Krishnendu Chatterjee, Luca de Alfaro, and Thomas A. Henzinger

The theory of graph games with omega-regular winning conditions is the foundation for modeling and synthesizing reactive processes. In the case of stochastic reactive processes, the corresponding stochastic graph games have three players, two of them (System and Environment) behaving adversarially, and the third (Uncertainty) behaving probabilistically. We consider two problems for stochastic graph games: the qualitative problem asks for the set of states from which a player can win with probability 1 (almost-sure winning); the quantitative problem asks for the maximal probability of winning (optimal winning) from each state. We show that for Rabin winning conditions, both problems are in NP. As these problems were known to be NP-hard, it follows that they are NP-complete for Rabin conditions, and dually, coNP-complete for Streett conditions. The proof proceeds by showing that pure memoryless strategies suffice for qualitatively and quantitatively winning stochastic graph games with Rabin conditions. This insight is of interest in its own right, as it implies that controllers for Rabin objectives have simple implementations. We also prove that for every omega-regular condition, optimal winning strategies are no more complex than almost-sure winning strategies.

Proceedings of the 32nd International Colloquium on Automata, Languages, and Programming (ICALP), Lecture Notes in Computer Science 3580, Springer, 2005, pp. 878-890.

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